Demos

Flight Helmet

Yeti

Chibi Rex


Hill Valley VR
70 MB


Mansion VR
75 MB


Sponza VR

Augmented Reality App Creator

Ambiani

Deserted House

Robot

COAM

3D ScatterPlot

Safeguarding Children Timeline

Roberto’s Garden

3D IM Browser

Visam 3D

CustomizeCar

Model Debugging Tool

Shell Shockers

Pixel and Texel

Konfigurator 3D

Creative Anarchy

Mansion
75 MB

Mountain Quest

Surf Designer

Virtual dress room

ND Quits

boltless configurator

Blackcube

Eternal Scroll

PBRComposer

Build Planet

PBR Glossy

Manual Drumback

Singapore Underwater

Genius Experiment

Jet Engine

BABYLON Voxel.js

MOPS CLI

JigSpace

Gerland

Teia Solution

Ramble 3d

Maps 3d

Savage Kingdom

Prosecution

Ruins

Remix3D

pCon.box

IMSF

Canvas Gadget

360 Video

Xbox Design Lab

Vendée Globe

Leblon-Delienne

XBOX AVATARS

DISTRACTION

BABYLONYZER

ACTION BUILDER
6 MB

MOLVWR

CZECH STARTUPS

DOLBY EXPERIMENT

FLIGHT ARCADE

RETAIL
3 MB

V8 ENGINE
15 MB

ACP
Assassin’s Creed Pirates

TRAIN
70 MB

ROBOT
8.5 MB

Hill Valley
70 MB

WORLDMONGER
8.5 MB

HEART
14 MB

ESPILIT
50 MB

WINDOWS CAFE
28 MB

FLAT 2009
44 MB
by Michel Rousseau
by Michel Rousseau

THE CAR
100 MB

VIPER
18 MB

SPACESHIP
1 MB

OMEGA CRUSHER
10 MB
Features ⇪

INFINITE TERRAIN
5 MB

LOW LYING FOG
5 MB

PARTICLE EDITOR
5 MB

PBR + SELF SHADOWS
20 MB

DEFAULT RENDERING PIPELINE
15 MB

GLTF LOADER
15 MB

EXTRUDE POLYGON
15 MB

BABYLON GUI
15 MB

MOTION BLUR
15 MB

CELL SHADING MATERIAL
2 MB

MORPH TARGETS
12 MB

SELF SHADOWING
2 MB

FACET DATA
2 MB

SPS COLLISIONS
2 MB

HIGHLIGHTS
10 MB

STANDARD RENDERING PIPELINE
10 MB

CLOTH SIMULATION
10 MB

PBR
15 MB

DYNAMIC SHADOWS
30 MB

REFRACTION
10 MB

FUR MATERIAL
10 MB

PROCEDURAL CUBES
30 MB

BOOM (SPS + SHADOWS)
10 MB

TUNNEL POSTPROCESS
10 MB

STARFIELD
10 MB

INSTANCES 2
10 MB

SPS
8 MB

DANCING CSG
3 MB

SIMPLIFICATION
15 MB

FIRE MATERIAL
3 MB

WATER MATERIAL
1 MB

WEB AUDIO ANALYSER
1 MB

LOOK AT
1 MB

POINT LIGHT SHADOW MAP
1 MB

REFLECTION PROBE
1 MB

DEPTH OF FIELD / LENS
30 MB

Dancers
60 MB

RIBBONS
1 MB

DECALS
1 MB

SOFT SHADOWS
1 MB

ADVANCED SHADOWS
1 MB

VOLUMETRIC LIGHT SCATTERING
10 MB

SSAO
10 MB

SSAO 2
10 MB

POLYGON MESH
1 MB

INSTANCED BONES
10 MB

LEVEL OF DETAIL
1 MB

PROCEDURAL TEXTURES
5 MB

ENHANCED PARTICLES
1 MB

FRESNEL
1 MB

CUSTOM RENDER TARGET
1 MB

ASSETS MANAGER
1 MB

DISPLACEMENT MAP (CPU)
1 MB

DRAG’N’DROP
1 MB

LINES
1 MB

INSTANCES
1 MB

ACTIONS
1 MB

PARTICLES
1 MB

VERTEXDATA
1 MB

POSTPROCESS – CONVOLUTION
1 MB

CONSTRUCTIVE SOLID GEOMETRIES
1 MB

CUSTOM SHADER – CELL SHADING
1 MB

PHYSICS
1.0 MB

LENS FLARES
1.0 MB

POSTPROCESS – REFRACTION
1.0 MB

POSTPROCESS – BLOOM
1.0 MB

OCTREE – 8000 spheres
0.1 MB

BONES
10 MB

CHARTING
0.1 MB

SHADOWS
1.0 MB

HEIGHTMAP
1.0 MB

LIGHTS
0.1 MB

BUMP
0.1 MB

FOG
0.1 MB

MULTIMATERIAL
0.1 MB
Third-party ⇪
Specifications ⇪
Main features
-
- Transparent WebGL 1.0/ WebGL 2.0 support
- Complete scene graph with lights, cameras, materials, meshes, animations, audio & actions
- Native collisions engine
- Easy to use full featured viewer
- Physics engine (thanks to oimo.js & cannon.js
- Scene picking
- Supports left and right handed systems
- Antialiasing
- Animations engine
- Particles & Solid Particles Systems
- Sprites and 2D layers
- Complete audio engine based on Web Audio
- Hardware accelerated GUI
- Behaviors
-
- Works on
all WebGL platforms
-
- via a specific
modern shader architecture
- and native touch support: IE11/MS Edge, Chrome, Firefox, Opera, Safari, iOS (iPad/iPhone), Android, Windows Phone 8.1/Mobile 10, Firefox OS, Xbox One
Optimizations
- Frustum clipping
- Sub-meshes clipping
- Hardware scaling
- Occlusion queries
- Selection octrees
- Offline mode (Assets saved in IndexedDB)
- Incremental loading
- Binary compressed format
- Hardware accelerated instances
- Automatic scene optimizer
- LOD (Level Of Details)
- SIMD.js
- Collisions on Web Workers
- Meshes merging
Shaders / Rendering
-
-
Standard material is a per pixel material that supports:
- Diffuse lightning and texture
- Ambient lightning and texture
- Specular lightning
- Opacity texture
- Reflection texture (Spheric, planar, cubic, projection and equirectangular)
- Mirror texture
- Emissive texture
- Specular texture
- Bump texture
- Lightmap texture
- Unlimited lights (points, directionals, spots, hemispherics)
- Custom materials
- Custom shaders
- Skybox
- Vertex color
- Up to 8 bones per vertex
- Morphing
- Fresnel term for diffuse, opacity, emissive and reflection
-
Standard material is a per pixel material that supports:
Special FX
- Fog
- Alpha blending
- Alpha testing
- Billboarding
- Fullscreen mode
- Shadow Maps and Exponentatial Shadow Maps (including soft shadows)
- Rendering layers
- Post-processes (blur, refraction, black’n’white, color correction, fxaa, SSAO (including WebGL2 version), God Rays (VLS), HDR, DOF (Depth Of Field), tonemapping, Image processing, customs…)
- Lens flares
- Reflection Probes
- Multi-views
- Edges renderer
- Highlights rendering
Textures
- Render target textures
- Dynamic textures (2D canvas)
- Video textures (including from webcam)
- Compressed (DDS, KTX) textures & TGA
Cameras
- Universal camera (keyboard/touch/gamepad)
- Arc rotate camera
- Free camera
- Touch camera
- Virtual Joysticks camera
- Gamepad camera
- VR Device Oriention camera for Cardboard
- WebVR camera VR Experience Helper
- Anaglyph camera
- Follow camera
Meshes
- Mesh cloning
- Dynamic meshes
- Height maps
- Bones
- Constructive Solid Geometries
- Parametric shapes (Ribbon, tubes, etc.)
- Morph targets
Exporters & Tooling
- Exporters for OBJ, FBX & STL
- Importers for glTF, STL & OBJ
- Support for drag’n’drop
- Debug layer
- Assets manager
- Actions Builder